Dooley MurphyAboutResearchArtSelected research:

Murphy, D. (In press). Press X to Punch(line): The Design and Cognition of Interactive Gags. In K. B. R. Giappone, T. Z. Majkowski, and J. Švelch (Eds.). Games and Comedy. Palgrave Macmillan.

Murphy, D. (In press). Virtual Reality and the Rhetoric of Empathy. In M. Hjort and T. Nannicelli (Eds.). Motion Pictures and Public Value. Wiley-Blackwell.

Murphy, D. (2019). How Musical Leitmotifs Enhance Narration and Evoke Emotion. Proceedings of DiGRA 2019. Ritsumeikan University, Kyoto, Japan.

Murphy, D. (2019). VR Storytelling: A Tale of Two Strategies. [Video Essay]. Blog.

Gregersen, A., & Murphy, D. (2018). Virtual Reality. [Danish, Paywalled]. Medie- og Kommunikationsleksikon. Samfundslitteratur.

Murphy, D. (2017). Virtual Reality is ‘Finally Here’: A Qualitative Exploration of Formal Determinants of Player Experience in VR. Proceedings of DiGRA 2017. Swinburne University of Technology, Melbourne, Australia.

Murphy, D. (2017). Bodiless Embodiment: A Descriptive Survey of Avatar Bodily Coherence in First-Wave Consumer VR Applications. Proceedings of IEEE VR 2017. Los Angeles, California, USA.

Murphy, D. (2017). Building a Hybrid Virtual Agent for Testing User Empathy and Arousal in Response to Avatar (Micro-)Expressions. Proceedings of Virtual Reality Software and Technology 2017. Gothenburg, Sweden.

Murphy, D. (2016). Spatial Presence, Psychophysiology, and Game(play) Emotions. Proceedings of DiGRA/FDG 2016. Abertay University, Dundee, Scotland.